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Old Nov 30, 2005, 03:51 AM // 03:51   #241
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I don't think that an assassin would make a good class for additional running skills. Rangers seem suited for traveling quickly over the face of the world, warriors seem natural candidates because of their increased strength. But assassins seem like they should be more focused on stealth and subterfuge, not on being long-distance marathon runners.

I suppose if assassins were granted the ability to avoid aggro or detection, they could be ideal for "running," but I think they should be limited by a slower gait - meaning that they might be able to run to drok's from beacon's perch with ease, for instance, but it would take them twice as long as a warrior or ranger to accomplish.

That's just my opinion of what an assassin should really be all about.

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I think that assassins should also be limited in their ability to attack [i.e. diminishing returns]. Their attacks should be straight uber to begin with, but as they continue to insist on attacking a given target they become steadily less effective. Not only would this balance any extreme attack abilities, but it would also fall more in line with an assassin's role as a stealth executioner as opposed to being a meatwall like a warrior.

*disclaimer: I apologize if this has already been covered

Last edited by TokranePo; Nov 30, 2005 at 03:55 AM // 03:55..
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Old Nov 30, 2005, 04:00 AM // 04:00   #242
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Quote:
Originally Posted by TokranePo
I don't think that an assassin would make a good class for additional running skills. Rangers seem suited for traveling quickly over the face of the world, warriors seem natural candidates because of their increased strength. But assassins seem like they should be more focused on stealth and subterfuge, not on being long-distance marathon runners.

I suppose if assassins were granted the ability to avoid aggro or detection, they could be ideal for "running," but I think they should be limited by a slower gait - meaning that they might be able to run to drok's from beacon's perch with ease, for instance, but it would take them twice as long as a warrior or ranger to accomplish.

That's just my opinion of what an assassin should really be all about.

__________________

I think that assassins should also be limited in their ability to attack [i.e. diminishing returns]. Their attacks should be straight uber to begin with, but as they continue to insist on attacking a given target they become steadily less effective. Not only would this balance any extreme attack abilities, but it would also fall more in line with an assassin's role as a stealth executioner as opposed to being a meatwall like a warrior.

*disclaimer: I apologize if this has already been covered
The Running thing was discussed the counter to Assassin "Runners" would be anit-cloak spells (Cloak is the term I use for invisiblity skills) just have soem monester spamming them adn no assassin is coming thou.
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Old Nov 30, 2005, 04:04 AM // 04:04   #243
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Shinobi, I think that shuriken and kunai should be skills, not weapons, because an assassin has a very wide array of weapons and cant have them all out at once. and the tengu running/fighting style would be AWESOME(cuz tengu ARE kinda ninjas, just bird-ninjas). and for the outfit, I totally want a Ryu Hayabusa-esque outfit. Ninja Gaiden roxors my boxors

Tokrane, Assassins arent marathon runners, but they ARE sprinters. And the diminishing attack thing is a good idea IMO.

Last edited by TwilightOblivion; Nov 30, 2005 at 04:06 AM // 04:06..
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Old Nov 30, 2005, 05:10 AM // 05:10   #244
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Perhaps instead of building adrenaline with attacks and damage taken, assassins should build exhaustion. Meaning that they are best up front, but the more they attack or take damage, the worse their attacks get. So, while exhaustion takes away from their attacking abilities, it could also build up to activating interesting "ninja" skills. Like escape skills or a smoke bomb or something that takes a certain ammount of exhaustion to activate.

Seems like an interesting idea to me, but probably too lame for Guild Wars.
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Old Nov 30, 2005, 05:16 AM // 05:16   #245
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We've come up with a ton of ideas so heres a summary so far.

Skill: I'm not even going to start there is way too many to post but I'll post my favorites

Assassin's Cloak

Cloak For 5-15 you can not be viewed on the radar and are invisible to ememies (can't see them in PvP). Assassin's Cloaks ends if you use a skill or attack.

I think if something like is in it should have a seperate catagory like my suggested Cloak and a skill would counter it like.

Light of all seeing
All Cloaks end and no cloaks can be cast for 10-15 sec.

This would be cool in the missions because mybe Niki could tell the others that she needs THEM to kill the Guys with this skill so she can sneak by and kill a leader or something

Poisen Dagger
Attribute: (I don't know)
Range: Regular Cast distance
Casting time: 1
Energy Cost: 5
If Poisen Dagger hits your target takes 5-10 damage and is poisened for 9-19 seconds.
(Fell free to change it around but I want the damage to be mostly from a length poisen and not the itial damage)

Black Poisen Gas

(refers in Batman begins with that guy using the gas that mad people panic)
Range: Melee
Casting time: 5
Energy Cost: 15
You spray Black Poisen Gas on target foe. Once Black Poisen Gas hits your target is Dazaled for 5-12 secs. While Casting this spell you are easily intrupted.

Dual Wield (0 en, 0 cast, 0 recharge) - Skill [Elite]

Use dual weapons. Whenever you have Dual Wield equipped, you can equip a melee weapon on your off-hand slot. (works similar to Charm Animal)

Malicious Doppleganger: Caster temporarily becomes a carbon-copy of the targeted foe with same effective weapons, armor (which can't be un-equipped) and skillbar. Health and energy, however, aren't changed. This skill has a pretty significant initial energy cost and costs 1pip of energy to maintain. As long as it is maintained - the skillbar is replaced with the enemy's skillbar (so the caster "loses" their other skills as long as the enchantment is maintained). This can be used on monsters and other non-humans (bosses?).

For example, this skill can be used in PvP to become a monk (using the opponent's monk as a template) if more healing is needed or become a mesmer, or warrior as the situation requires.

The caster could benefit from energy support and buffering from teammates to maintain the enchantment.

Benevolent Doppleganger: like Malicious Doppleganger but targets an ally instead.

Assianin's Stance
Casting Time: Instant
Energy Cost: 10-15
Recharge: 15-25

Stance Your "Cloaks" are ready 50% faster and last 15-25% longer.

Ranged switch

Casting time:3
Energy Cost: 10
You attacks do 20-10% less and you can attack at range (like switch stabing knifes to throwing knifes). Only Assianin related weapons are affected by this. After casting this Ranged Switch is Replaced by Melee Switch.

Melee Switch
Same as Ranged Switch only changes back to melee.

<Insert God Name>'s Concentration

Energy: 10
Recharge: 30-45sec

Stance. For 7-15 secs, your attacks have 5% addition to inflict a critical hit and you deal 10-20% more damage. <Insert God Name>'s Concentration ends if you use an adral skill.

Head Kick
Energy: 5
Casting Time:1
Recharge time: 15

If Head Kick Hits you deal +10-15 damage and your target's action is intrupted.

If you guys put onlt one of my skills in Make that one ^ it.
"I call Dwawna to he... OWW AA YOU @#$%! YOU KICKED ME IN THE HEAD!"

Coma: Enchantment. For the duration of this spell if the Assassin's health falls below 25%(?) of maximum health the Assassin will lapse into a coma simulating death for x# seconds. After that time passes the Assassin will instantly "ressurect" with 50%(?) health and 50%(?) energy. No death penalty is incurred for a coma.

Stun Powder
Type: Preparation
Attribute: umm....Weapon mastery
Cost: 10 energy
When attack hits, you deal +1-10 more damage and target is crippled for 5-10 seconds.


Set Up (including Weaopons Attruibutes and Armor): I like this one the best http://www.guildwarsguru.com/forum/s...hlight=stalker

Dances: So far for Male :http://media.putfile.com/c4
Female: Belly Dance

Assassin Bosses:

Marcolp Duel-knife

Elite: Duel Weild

Where he is: At the VERY start of the first new mission .


So far we haven't come up with some sort of Pre-Build for assassin remember if you want to make one, make it easy to use and weak not hard and powerful.
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Old Nov 30, 2005, 01:38 PM // 13:38   #246
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I dont think that duel wield should be a skill. It should be something that you put points into. the assassin offhand would be a wakizashi, short sword, or dagger and their primary would be a katana, whip/flail or some kind of hand scythe. Katars and claws and such would be 2 handed weapons(1 item of Katars would be a pair of them and thus would use both hands)

Last edited by TwilightOblivion; Nov 30, 2005 at 09:31 PM // 21:31..
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Old Nov 30, 2005, 02:48 PM // 14:48   #247
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The Assasin should make traps visible
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Old Nov 30, 2005, 04:55 PM // 16:55   #248
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After reading a few of the first opening posts, it seems some people are trying to turn this lovely lady into a Ragnarok Online blend of Assassin and Rogue... Other game ideas are fine and dandy, but lots of GW's ideas are quite original and should stay that way. Adrenaline for instance...

And heaven's no, don't make this thing like other games, unless we're talking 'Predator'... oh yeah...

Attributes?

Stealth: for each point in stealth, you affect stealth skills and abilities and your aggression bubble range decreases by 4%. There's also an armor penetration bonus for attacking an enemy in the side (5%) or back (10%)

Throwing Mastery: affects the damage of your throwing weapons and skills.

Blade Mastery: affects the damage and skills of your one handed weapons.

Dual Caliber Mastery: affects the damage and skills of your 2 handed 'twin' weapons

Venom Alchemy: affects the duration and damage of your alchemy poison attacks...

Will post ideas for skills and stats later [if I can come up with 75 skills spread out evenly, I rawk...]

Last edited by Yukito Kunisaki; Nov 30, 2005 at 06:23 PM // 18:23..
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Old Nov 30, 2005, 07:04 PM // 19:04   #249
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Here's a 5 'example' set of possible skills for these sexy ladies of ninja-like origin... [and for those of you who prefer, manly men too]

Stealth Skills Possibilities:

Shadow Step [stance]: 5e. 30s. cycle. For 10-40s., enemies can't see you unless you're within personal aggro bubble range. Shadow Step ends if you are hit successfully. [basically, you're invisible on enemy radar and on the screen]

Smoke Bomb [skill]: 5e. 45s. recycle time. Use smoke bomb at your current location. For 15-40s., a cloud of dust blinds enemies for 5-15s. around your casting position.

Reverse Retreat [skill]: 10e. 45s. recycle. Teleport in the opposite direction you're facing by 50-110 ft. You can't teleport through walls and obstacles. You can teleport over hills and walkable terrain.

Heel Strike [attack]: 10e. 15s. recycle. If this attack lands, enemy is crippled and bleeding for 10-20s.

Becoming Darkness [Elite Stance]: 15e. 20s. recycle. For 15-45s. You are invisible and can't be targetted by spells or abilities. Becoming Darkness ends if you take damage. (aoe anyone? ^_^)

Throwing Mastery possibilities:

Point-Blank Burst [Attack]: 5e. 0 recycle. Throw 3-10 weapons at once from melee range. Each weapon does 40% damage.

Multi-Burst [Attack]: 10e. 1s. cast 10s. recycle. Shoot 3-5 weapons at multiple targets. This skill is easily interrupted.

Leg-Shot [Attack]: 10e. 20s. recycle. If this attack lands, enemy is crippled for 5-20s.

Piercing Snipe [Attack]: 5e. 30s. recycle. If this attack hits, passes through the enemy and all enemies behind in a line will suffer +10-15 bonus damage.

Critical Shot [Attack]: 5e. 5s. recycle. If this attack hits, it is a critical hit, interrupts the foe, and this attack cannot be blocked/evaded.

Blade Mastery Skills

Twin Fang Strike [Attack]: 5e. Attack the same target twice in succession.

Eye Slash [Attack]: 10e. 20s recycle. If this attack hits, enemy is blinded for 8-15s.

Shin Splitter: 10e. 10s. recycle. If this attack hits, enemy is knocked down and is crippled for 8-15s. If you miss, you are knocked down and crippled for 10-5 seconds.

Disembowel: 5e. 8s. recycle. If this attack hits, you deal +13 to +25 dmg and foe suffers a deep wound for 15s.

Assassin Strike [elite attack]: 10e. 20s. recycle. If this attack hits, you strike for +10-30 dmg and target suffers from bleeding, poison, and cripple for 20s. If it's a back attack, the damage is doubled.

Dual Caliber Mastery skillz

Cross Cut [attack]: 5e. 10s. recycle. If this attack hits, enemy suffers +8-12 dmg and bleeding for 10s.

Severe Point [attack]: 5e. 10s. recycle. If this attack hits a bleeding enemy, that enemy suffers from +12-17 dmg and suffers from weakness for 10s.

Leg Slicer [attack]: 10e. 10s. recycle. If this attack hits a bleeding enemy, that enemy suffers 10s. of crippling and is knocked down.

Target Hunter [attack]: 5e. 4s. recycle. This attack strikes for +10-18 dmg. If the enemy blocks/evades the attack, that enemy suffers from bleeding for 20s.

Assassin Spirit [elite stance]: 15e. 25s. recycle. For 7-17s. You attack 33% faster. You have a 25% dodge rate. Assassin Spirit ends after you use a skill. [you heard right, AFTER... ^_^]

Venom Alchemy skill possibilities

Deadly Poison [preparation]: 15e. 30s. recycle. For 10-20s. Each of your attacks causes 4s. of poison and deals an extra 7-13 dmg.

Anesthetic [preparation]: 15e. 30s. recycle. For 10-20s. Each of your attacks causes 7s. of weakness and deals an extra 7-13 dmg.

Anti-venom [skill]: 5e. 3s. recycle time. Cure target ally of Disease & Poison. That ally can't be diseased or poisoned for 30s.

Overdose [preparation]: 20e. 45s. recycle time. For 10-30s., all of your attacks cause bleeding, poison, weakness, and crippled for 5s.

Master Poisoning [Elite Preparation]: 25e. 40s. recycle time. For 10-30s. all of your attacks cause bleeding, poison, weakness, cripple, blind, diseased, and dazed for 1-3s. and deal an extra 5-15 damage.
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Old Nov 30, 2005, 07:39 PM // 19:39   #250
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i know this is off topic but Yukito Kunisaki you should change your avatar befor someone other than me realizes what it is
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Old Dec 01, 2005, 01:19 AM // 01:19   #251
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Quote:
Originally Posted by darkdragon99
i know this is off topic but Yukito Kunisaki you should change your avatar befor someone other than me realizes what it is
At first I thought it was a little risque ... but then later I reconsidered ... I think the girl is just shaking the guy by the lapels, right?
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Old Dec 01, 2005, 01:28 AM // 01:28   #252
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Quote:
Originally Posted by Xue Yi Liang
At first I thought it was a little risque ... but then later I reconsidered ... I think the girl is just shaking the guy by the lapels, right?
I do believe he is falling on her... The gif cycle makes it seem to be something else.
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Old Dec 01, 2005, 01:31 AM // 01:31   #253
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Quote:
Originally Posted by darkdragon99
i know this is off topic but Yukito Kunisaki you should change your avatar befor someone other than me realizes what it is
Actually that Avatar has been up for a while either the mods are putting up with it or they are really dumb .

Anyways I think the Assassin should have a lot of skill that show different weapons like:

Throw Ninja Death Stars

Throw 1-4 Stars that fly to your target and strike for X damage each.

Crossbow Shoot

Shot an arrow out of a crossbow. This deals X damage and you target becomes bleeding for Y seconds.
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Old Dec 01, 2005, 02:20 AM // 02:20   #254
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Here are a few more skills Ive cooked up

Lethal Injection, Elite Skill
Target touched foe becomes poisoned and crippled for X seconds and suffers health degeneration of Y. If at the time this effect ends target foe has less than X% health, they die and cannot be ressurected for X seconds.

Liquid Hydrogen, Skill
Target foe is dealt X cold damage and has a speed reduction of 66% for X seconds.

Survival, Enchantment
If you take enough damage that you would die, your health becomes 1. If your health is 1 and you take damage, you die and cannot be ressurected for X seconds

Last edited by TwilightOblivion; Dec 01, 2005 at 04:06 AM // 04:06..
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Old Dec 01, 2005, 02:33 AM // 02:33   #255
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Quote:
Originally Posted by Xue Yi Liang
At first I thought it was a little risque ... but then later I reconsidered ... I think the girl is just shaking the guy by the lapels, right?
thats basicly a small clip from a hentai movie watch closely he is kissing her on the down path she is blushing and the motion is speeded up don't ask how i know this

skill idea

shadow kick attack does 6-40 damage and if kicked enemy is casting or attacking it's interrupted
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Old Dec 01, 2005, 02:35 AM // 02:35   #256
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S H I N O B I, you have some good suggestions, but I just thought I'd point this out..

Quote:
Originally Posted by S H I N O B I
-maybe throw in some ninjutsu magic skills like cloning one's self or something of the sort...
Ninjitsu is nothing more than weapons training, and last time I checked, being able to use a knife won't let you clone yourself. Of course this isn't to say that a ton of other people don't think along the same lines as you, thanks to a certain anime with shall remain nameless.

I think it'd be a nice touch though, to have spells like shadow replicants, etc, that focus on confusing your enemies and playing the deceptive role.
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Old Dec 01, 2005, 03:00 AM // 03:00   #257
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I can't imagine what the male version looks like.... *wonders*
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Old Dec 01, 2005, 03:54 AM // 03:54   #258
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Quote:
Originally Posted by jesh
S H I N O B I, you have some good suggestions, but I just thought I'd point this out..



Ninjitsu is nothing more than weapons training, and last time I checked, being able to use a knife won't let you clone yourself. Of course this isn't to say that a ton of other people don't think along the same lines as you, thanks to a certain anime with shall remain nameless.

I think it'd be a nice touch though, to have spells like shadow replicants, etc, that focus on confusing your enemies and playing the deceptive role.
Ok then let me rephrase that ;p

Maybe they can add in some "Genjutsu/Bunshin no jutsu skills"....


I believe ninjutsu is the skill of invisibility or stealth/sneaking... not necessarily weapons training... i think there are other names for wep training depending on the type of wep used, like Kusarigamajutsu for sickle and chain skills, taijutsu for unarmed combat skills, etc....


Maybe i should've just said "ninja magic skills" or something ^.^
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Old Dec 01, 2005, 04:12 AM // 04:12   #259
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Firstly, my avatar is NOT from a hentai...

Secondly, it SUPPOSED to look like they're doing something, but it's actually a headbutt...

Guess the anime and win a prize!
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Old Dec 01, 2005, 04:26 AM // 04:26   #260
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more assassin skills
Eye Gouge, Skill
-Target foe takes X damage and is blind for X seconds

Infection, skill
Target foe becomes diseased for Y seconds. There is a 50% chance of you becoming diseased as well with a ________ of 4 or less

Quarrantine, Skill
Target diseased foe is no longer diseased and their skill bar is disabled for X seconds.

Blood Loss, Skill
Target bleeding foe becomes dazed untill X seconds after bleeding stops.

Pheonix Strike, Elite Skill
Teleport to target enemy's location and strike them for and additional X fire damage and they are set on fire for X seconds

Gangrene, Skill
Target bleeding foe becomes crippled and suffers from weakness untill X seconds after bleeding stops.

Sharpen, Preparation
All of your attacks do X more damage and cause bleeding for X seconds.

and some smiting skills I came up with

See no Evil, Skill
-All foes at target location become blind for X seconds

Hear no Evil, Skill
-For X seconds you do not appear on the radars of all foes at target location.

Speak no Evil, Skill
-All foes at target location can not use shouts for X seconds

Last edited by TwilightOblivion; Dec 01, 2005 at 02:48 PM // 14:48..
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